![]() He notes that he became interested in programming from the moment he “first touched a computer”, and recalls that, after the electronics lessons ended, he was asked to “write a BASIC program to handle all the schedule and results of the high school sports day”. “Also, I messed around with a Commodore PET at the house of a family friend who was teaching me electronics in the evenings.” Today's Playing Catch-Up, a weekly column that dares to speak to notable video game industry figures about their celebrated pasts and promising futures, speaks to Stainless Games founder, and Crystal Quest/Carmageddon designer Patrick Buckland.īuckland’s first experiences with computers occurred in 1978 while at school on the Isle of Wight, at the age of 15.
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